tagged 3d

The new Chameleon Swing Icon for the game with some ongoing 3D Cyclops sculpting

Two recent updates this weekend, creating the new Chameleon Swing icon for the game and reworking the cyclops statue still hanging around inside my computer. Still alot of refining and muscle definition to do but it’s taking shape.

Man-At-Arms, this piece is till ongoing, I managed to retopologize the Falcon Helmet, my own redesign inspired and influenced by infantry men-at-arms in 1400's (i.e Agincourt) and Roman legion armour. The body armour is still based on the original He-Man cartoon and recent comics. The suit was partly inspired by Boba Fett’s, Star Wars with gadgets but my design is AI voice activated (similar to Iron Man) which can protect the wearer from explosions, gunfire, chemical biological warfare, nuclear fallout and inhospitable terrain. In the backpack is the power source for the internal computer, the suit, and weapons like the mace fitted in the backpack. I plan to detail the face further with skin pores, eyelashes and facial hair. All the work was carried out in ZBrush and Blender.

Can you guess the likeness/portrait?

This is the recent update for the 3D Camil Chameleon model. I went back into the model to redo and adjust some items, improve textures and render again to give a more polished and striking look to the work. Go to the main page and view the movie and images from there.

Detailing and adding realism to the face sculpt of Man-At-Arms using James Franco as reference. It’s going well but some areas need attention like the ears, neck and fibre mesh for the hair, eyebrows and stubble.

Carrying on the Young Spartan sculpts using Ryan’s process from the last webinar – mummy wrap method – finding offsets (Still lots to sort out – getting there slowly)

Isolated female sculpt (unfinished) based on the Young Spartans by Degas (Tried to create own measure proportion tools/systems for myself based on Ryan’s Kingslien MOOC system) Taking me a little time digest all this info!!! But I am making great progress and anatomy feels easier to understand despite its complexities.

Update. Update – October 1st not long till Xmas already! Ahhhh. Well here is another sculpt update redoing the cyclops arm in ZBrush and building up the human proportions and shape in Blender.