Two recent updates this weekend, creating the new Chameleon Swing icon for the game and reworking the cyclops statue still hanging around inside my computer. Still alot of refining and muscle definition to do but it’s taking shape.
Man-At-Arms, this piece is till ongoing, I managed to retopologize the Falcon Helmet, my own redesign inspired and influenced by infantry men-at-arms in 1400's (i.e Agincourt) and Roman legion armour. The body armour is still based on the original He-Man cartoon and recent comics. The suit was partly inspired by Boba Fett’s, Star Wars with gadgets but my design is AI voice activated (similar to Iron Man) which can protect the wearer from explosions, gunfire, chemical biological warfare, nuclear fallout and inhospitable terrain. In the backpack is the power source for the internal computer, the suit, and weapons like the mace fitted in the backpack. I plan to detail the face further with skin pores, eyelashes and facial hair. All the work was carried out in ZBrush and Blender.
Can you guess the likeness/portrait?
This is the recent update for the 3D Camil Chameleon model. I went back into the model to redo and adjust some items, improve textures and render again to give a more polished and striking look to the work. Go to the main page and view the movie and images from there.
Detailing and adding realism to the face sculpt of Man-At-Arms using James Franco as reference. It’s going well but some areas need attention like the ears, neck and fibre mesh for the hair, eyebrows and stubble.
Another Man-At-Arms update!!!
Man@Arms still sculpting away – The armour is taking ages refining and polishing. Hardsurface and ZBrush
Now. I, Skeletor, am Master of the Universe! Yes! Yes… I feel it, the power… fills me. Yes, I feel the universe within me! I am… I am a part of the cosmos! Its energy flows… flows through me. Of what consequence are you now? This planet, these people – They are nothing to me – the universe is power, pure, unstoppable power – and I am that force, I am that power!
Demons, ghosts, ghouls and of course the devil for a special Halloween 2017
Warning! ‘Highly Addictive, like liquid…..’ And they keep coming back for more!!
Chameleon Swing – Welcome to our booth said the chameleon to the fly Crazy Chameleons with bulging green eyes and blasting out party blowers stun passer-by’s. Win sweets and prizes and the highest scorers of the day take away one-of-a-kind comic strip print.
Having GEEK success in Dreamland. Now its Insomnia 61 with four days of high energy Chameleon Swing fun at the NEC, Birmingham.
We had interest from across the board from indie developers, gamers, families, teens and our target audience kids, 6-13 years (possibly one’s that play Minecraft constantly and want a break) Kids pick up Chameleon Swing quick and fast! And once players “got it”, they wanted to master the tongue swinging mechanic (no easy feat!) and the better they got the more addicted they became until they died to the infamous spiky trees for the 50th time! Ahhhhh! I’m so irritated with this game but I’m determined to get the highest score – just one more go!
A Snack Game (And suitable for a quick toilet break!)
The simple tap and play functionality allows players unlimited go’s without hindering their game play.
Unique Game Features
Quick touch and play game with unlimited go’s
Tongue swinging mechanic with momentum and flow
Unique cartoon characters with a handrawn quality and backstory
There is always added polish needed to a game and Chameleon Swing is no exception. The list is long, but from the ample feedback we received at Insomnia 61 we can’t wait to delve back into the characters, the stories, and GameMaker to build the game assets.
If you havant download the game for the Android do so free at the link below – Provide your email and we will keep you informed of future Chameleon Swing updates, especially for the iphones(which will happen!). Thank you and enjoy the game.
Download Chamaleon Swing for the Andriod at GooglePlay – www.firetwin.com
Hi All! FireTwin will soon be showing our game Chameleon Swing at Insomnia61 in Birmingham, UK. If your there pop by say hello, play our game get a high score and win prizes!!! Before this I have uploaded some images of our new 3D Cam Chameleon sculpt – it was fun to do, but the rendering part was tedious and ongoing, but for now I am please with the current passes until I review it in a couple of days.
Hi All! Here is an outline of myself (how I’m feeling!) and undertaking Cory Huff’s art course, The Abundant Artist – lets see what happens (gulp!)
My name is Kier Eyles and I’m an artist based in the UK. I have the background and techniques in drawing, fine art, live art, filmmaking, 2D & 3D animation and game art, but now I need to promote, market and sell biro drawings effectively. I’m a bit of a hybrid artist with my attention currently focused on Chameleon Swing, a 2D mobile game drawn in biros and playable for the Android (www.firetwin.com + www.kiereyles.com ), and a 3D digital sculptor using Blender and ZBrush.
But the Work I find the most enjoyable, uneasy and more difficult to share with others is my fine art biro drawings – this is the work I would like to brand, promote and sell. Currently I have no sales at the moment because I have this question, who would buy it? It’s possibly too personal, weird and strange (or people call too stylised?) so finding my market and selling would be a huge plus!
I’ve started to create a new body of biro work, 8 pieces focused on the human form both mental and physical which I’m hoping to submit 3 for the Jerwood Drawing Prize in June, but also I want to sell, brand and promote the work
The two images above are part of an eight part series, LoveHate and PowerTrip – biro on A4 paper
And the background for these pieces can be seen in my behance portfolio – https://www.behance.net/gallery/2536011/Portfolio
It feels good to get this all out there!
This is to explore film language for a cinematic idea – OK this is a personal animatic/storyboard piece to tie the characters together, Man-At-Arm (the good guy) and Modulok (the evil alien) part of the Master of the Universe story.
Apologies readers(if any!!) about the long delay in blogging a post of recent updates. I really have to be more consistent instead of going off on an art journey without you keen folk following me, just me i’m just bad at chasing up and building rapport over social media. – Anyway after the new year and the Trump becoming president I thought I share some recent arty, game asset updates for Chameleon Swing. We are well underway in finishing the special abilities to help people swing through the Madagascan jungle I have provided some of the (yawn, bore, grunt work, clean up – devil in the detail, final polish) sprite sheets the Chameleon( Were also in the process of changing Camill’s name – not catchy enough, it’s a good thing he hasn’t been Christened yet) with his horns and the suit of armour with our ace programmer adding extra spice with particle effect armour – ooohhhh! I know right!
In addition here are some extra art bits we will use for marketing, and that ugly word that everyone avoids but I like, Sell, Sell, Sell! So the first pic (Pic 1) is a pencil drawing and a complete line clean up in Gimp and the next stage will be biro inside the clean outline, rescanned, and cleaned – hopefully a new experimental piece and process in using traditional media, texture with the digital. (Pic 2) ZBrush 3D sculpt of Camill Chameleon – watch this space (Pic 3 & 4) Chameleon with horns and Chameleon in a suit of armour.
So folks that is it. Hope you like the delayyyyyed updates! Take care and a Happy New Year, Cheers
Gaius Julius Caesar, experimental/marble bust created in ZBrush (I would be quite afraid facing this guy on the battlefield) Ryan Kingslien has been a real help in pushing my anatomy to the next level – cheers Ryan!
Wishing All A Merry Christmas and a Happy New Year! – first class delivery from The Elf Factory, North Pole.
Yippeeee!!! Another 3D model pose sheet of our main hero in Camil Chameleon. The fastest long tongue in Madagascar.
All-Seeeing Aye, poses for future 3D Model (Using Michael Defeo’s character sculpting method – hierarchy of forms)
All-Seeeing Aye, key poses for the mobile game Chameleon Swing. Read his character blog for more juicy info about this wacky creature! http://www.moddb.com/games/chameleon-swing/news/the-all-seeeing-aye
Here is the new cover art for our new mobile game, Chameleon Swing – sign up for the beta and be one of our testers! http://www.moddb.com/games/chameleon-swing
Chameleon Swing is the endless tongue flinger for Mobile.
Swing through the Madagascan rainforest– NOT with rope, NOT with vines, BUT WITH TONGUE!
Guide Camill Chameleon from branch to branch, clocking up metres and snacking on bugs to gain new powers. Meanwhile, you must desperately avoid falling too low or soaring too high, for the cunning croc and the crazed eagle lie in wait. Let’s not forget those pesky lemurs, who knows what mood they’ll be in. Stay clear or prepare to be chucked into the jaws of death!
Roll Up! Roll up! Chameleon Swing Beta is coming out very, very, soon! We need some keen gamers to sign up and play our game – go to our blog, sign up and subscribe. We also need your valuable feedback to help iron out any problems and improve the game!